Wednesday, July 1, 2009

Computer architecture:-

Computer architecture in computer engineering is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional description of requirements and design implementations for the various parts of a computer, focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory.
The term “architecture” in computer literature can be traced to the work of Lyle R. Johnson and Frederick P. Brooks, Jr., members in 1959 of the Machine Organization department in IBM’s main research center. Johnson had occasion to write a proprietary research communication about Stretch, an IBM-developed supercomputer for Los Alamos Scientific Laboratory; in attempting to characterize his chosen level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements aimed at the level of “system architecture” – a term that seemed more useful than “machine organization.” Subsequently Brooks, one of the Stretch designers, started Chapter 2 of a book by writing, “Computer architecture, like other architecture, is the art of determining the needs of the user of a structure and then designing to meet those needs as effectively as possible within economic and technological constraints.” Brooks went on to play a major role in the development of the IBM System/360 line of computers, where “architecture” gained currency as a noun with the definition “what the user needs to know.” Later the computer world would employ the term in many less-explicit ways.
The first mention of the term architecture in the referred computer literature is in a 1964 article describing the IBM System/360. The article defines architecture as the set of “attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation.” In the definition, the programmer perspective of the computer’s functional behavior is key. The conceptual structure part of an architecture description makes the functional behavior comprehensible and extrapolatable to a range of Use cases. Only later on did ‘internals’ such as “the way by which the CPU performs internally and accesses addresses in memory,” mentioned above, slip into the definition of computer architecture.
There are two main types of speed, latency and throughput. Latency is the time between the start of a process and its completion. Throughput is the amount of work done per unit time. Interrupt latency is the guaranteed maximum response time of the system to an electronic event (e.g. when the disk drive finishes moving some data). Performance is affected by a very wide range of design choices — for example, pipelining a processor usually makes latency worse (slower) but makes throughput better. Computers that control machinery usually need low interrupt latencies. These computers operate in a real-time environment and fail if an operation is not completed in a specified amount of time. For example, computer-controlled anti-lock brakes must begin braking almost immediately after they have been instructed to brake.

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